![]() Naturally, some things are better left to the other games in the series, but Yakuza 0 is very self-contained. Yakuza 0 did something in its storytelling that I admire as a writer myself: it tied up every loose end it had plucked from the Afghan rug that is its plot. What does the bat tattoo have to do with Makoto? Why was she having girls who worked at telephone clubs ask the men who called about them? How did Oda end up working under Tachibana, who was clearly younger than him? Why don’t the police just arrest Kiryu, since he was suspected of murder?Įvery single one of my questions was answered. Playing through Yakuza 0 for the first time, I was entirely caught up in what was going to happen next. (via GameRevolution) A Writer’s Perspective To be fair, a lot of the silly stuff made Yakuza 0 great, too. Sega did an incredible job of making even the most temporary characters leave a lasting impression. Knowing that many of the characters in Yakuza 0, given the fact that it is a prequel to a six-plus game series, don’t make it into the rest of the games is just a touch too unsettling. The revelation of this, given his backstory, is heartbreaking. Everything that the game reveals is drawn from a complex web of relationships between the characters in its story.Īmong different plot twists, the one that shocked me the most: Tachibana’s reason for getting to the owner of the Empty Lot. And even then, Yakuza 0 does not stop revealing things about characters. These events take place over the course of just about six hours of playtime. ![]() ![]() Instead of finishing the job, he protects her, and with Lee’s, her caretaker’s, help, hides her to save her life. He comes close, and then the custodian of his punishment raises the bar: either kill a target, Makoto Makimura, or pay 500 million yen instead.Īs Majima goes to complete the job, he winds up finding them in a chiropractor’s office: not only is the target not who Majima thought it would be, but it is a blind young woman. Manager of the The Grand, a cabaret in Sotenbori, he is vying to buy his way back into the Shimano Family. The final scene of Kiryu’s first chapters is watching a man, little older than he is himself, shutting down power to an entire city block by waving his hand over it.ĭaisaku Kuze, a Dojima Lieutenant, expels Kiryu (via USGamer) And then, the game introduces Goro Majima. The ride didn’t stop there, as this character, Kazuma Kiryu, teams up with a rogue real estate company, Tachibana Real Estate, to further his goals. He also had the guts to walk into the Dojima Family office and demand that he be expelled from the family so that he can prove his innocence. I was stunned by the fact that a character had been framed for murdering someone. Its owner remains unknown therefore, unlike every other property in Kamurocho, it is unquantifiable. Immediately, I was thrown into an already deep story of how the Tojo Clan is having troubles completing the Kamurocho Revitalization Project, hindered by a small pocket of land known as the Empty Lot. It’s worth it, and I hold its main storyline in high regard. If you haven’t played the game, this is a personal plea for you to go do that before reading further. It told a story that, even when displaying its darkest deeds, was enjoyable in a way that most other games haven’t, at least for me. (via Gematsu)Īs someone who appreciates a serious, gritty game, I loved Yakuza 0 as soon as things really started getting interesting. A very serious game about yakuza, indeed.
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